Saturday, 31 May 2008

Term Three - Week Eight

THIS WEEK I HAVE CLEANED UP THE MODELS WE RECEIEVED FROM PAT WHO HAS NOW UNFORTUNATELY LEFT THE COURSE DUE TO PERSOANL REASON WHICH I WILL NOT STATE HERE.

I CUT THE POLYS ON HIS MODELS AND THEN UV MAPPED AND TEXTURED THEM



I ALSO TEXTURED JOHNS ASSETS WHICH HE NEVER GOT TO DO, AND AS HE'S NOW ANIMATING I THOUGHT ID BE NICE AND DO THEM FOR HIM.







I HAVE GONE THROUGH THE GRAVEYARD AND INTERIOR HOUSE FILES AND REPLACED EVERYONES MODELS INCLUDING MY OWN WITH THE UV MAPPED AND TEXTURED VERSIONS SO WE NOW HAVE COLOUR!

I HAVE ALSO SAVED ALL FILES TO MY EXTERNAL HARD DRIVE WHICH WE HAVE BEEN USING TO STORE THE COMPLETE PROJECT, SO THAT WHEN IT COMES TO RENDERING WE CAN JUST COPY THE PROJECT FILE FROM THE HARD DRIVE TO ANY COMPUTER WE USE. I HAVE SAVED THE FILES WITH RELOADED TEXTURES SO THEY NOW AUTOMATICALLY LOAD NO MATTER WHAT COMPUTER THEY ARE ON.

I USED THE LEAVES I GOT OFF DAVE AND STARTED TO FINISHED JOHNS TREE AS HE HASN'T.

I HAVE ALSO ARRANGED RUBBISH SUCH AS THE BLACK BAGS AND TRAFFIC CONES OUTSIDE THE HOUSE TO GIVE IT A BETTER LOOK, AND I AVE CREATED AN OLD PEOPLES SIGN SO THAT PEOPLE KNOW ITS AN OLD PEOPLES HOME.

I ALSO GOT A LAMPPOST OFF OF IAN AND PUT IT IN THE EXTERIOR SHOTS OF THE OLD PEOPLES HOME.

AND I CREATED SOME PLANTS FOR THE CONSERVATORY.


AND I MADE SOME PICTURES FOR THE WALLS OF THE HOUSE






PROBLEM:
A CHAIR WENT WRONG AND I HAD TO RE-UV IT
PATS MODELS HAD TO BE PARTLY REMODELLED TO CUT DOWN ON POLYS AND TO SORT FACES.
JOHNS UV MAPS ARE VERY MESSY SO ONE OF HIS CHAIRS TEXTURE DOESNT WORK PROPERLY.
JOHN'S HOUSE N THE HILL MODEL TEXTURE DIDNT WORK, HE HAD SAVED THE WRONG FILE ON THE HARD DRIVE UNDER THE SAME NAME.

Saturday, 24 May 2008

Term Three - Week Seven

THIS WEEK I HAVE UV MAPPED AND TEXTURED:

AN ARMCHAIR PLUS TWO VARIATIONS TEXTURES


A LAMP


AN OFFICE FAN, WITH TRANSPARENCY MAP AND ALPHA CHANNEL BLADE WHICH ROTATES


A FILING CABINET WITH PLANT


A GRANDFATHER CLOCK


A SMALL BOOKCASE


A SOFA PLUS TWO VARIATION TEXTURES


A TEA TRAY


A TRAFFIC CONE


A SPONGE


A JESUS BOOK


A LADDER


A BUCKET


AND I HAVE MODELLED UV MAPPED AND TEXTURED:

SOME LOGS


AND SOME SIGNS FOR OUTSIDE THE CRYPT

Saturday, 17 May 2008

Term Three - Week Six

UV MAPPED AND TEXTURED ASSETS:
TABLE ONE, TABLE TWO, VIDEO PLAYER, TELEVISION, TELEVISION UNIT, WATER COOLER, CHESS SET, AND DOILY.

I HAVE ALOS MANAGED TO GET HOLD OF A BUS FROM JESS SO WE DONT NEED TO MODEL ONE FOR OUR FINAL SCENE ANYMORE AND ALSO DAVE HAS BEEN NICE ENOUGH TO LEND ME A LEAF TEXTURE FOR JOHNS TREE AS HE NEVER PUT ANY LEAVES ON IT.










Saturday, 10 May 2008

Term Three - Week Five

UV MAPPED AND TEXTURED THE CRYPT, MADE THE DOOR OPEN AS WELL. ALSO UV MAPPED AND TEXTURED A GRAVE AND A TOMB.






UV MAPPING AND TEXTURING THE GRAVEYARD

COMPLETED THE FENCING, GATES AND TERRAIN, INLCUDING SURROUNDING PATHS AND ROAD



Friday, 2 May 2008

Term Three - Week Four

WINDOW CLEANER UV MAPPED,TEXTURED AND THEN RIGGED BY WAN.



UNFORTUNATELY DAVID ROSS'S RIG FOR THE NURSE DIDN'T WORK AND WAS UNUSABLE.

AS ITS THIS LATE IN THE PROJECT AND WAN IS TOO BUSY RIGGING EXTRAS CHARACTERS JOHN DECIDED TO MODEL, EVEN THOUGH I NEVER ASKED HIM TO I WAS HAPPY TICKING WITH ONE CHARACTER AND USING DIFFERENT TEXTURE MAPS, THE NURSE WILL UNFORTUNATELY HAVE TO BE CUT AND WE'LL USE AN OLD LADY AND IVE CHANGED HER TEXTURE MAP WITH THE NURSES.



I HAVE ALSO TEXTURED THE OLD LADY AND SHE HAS BEEN RIGGED BY WAN.

Saturday, 26 April 2008

Term Three - Week Three

THIS WEEK IVE MODELLED AND TEXTURED SOME ASSETS FOR THE GRAVEYARD

8 DIFFERENT GRAVESTONES









Saturday, 19 April 2008

Term Three - Week Two

THIS WEEK HAS BEEN ENTIRELY TAKEN UP BY BLENDSHAPING FOR ALL OF THE CHARACTERS I'VE MODELLED, GRIM, OLD LADY, NURSE SUMMERS, JEHOVAH'S WITNESS AND THE WINDOW CLEANER.

TO SAVE TIME ON THE WINDOW CLEANER I HAVE USED THE HEAD FROM THE JEHOVAH'S WITNESS AND CHANGED IT SO I ONLY HAVE TO CREATE ONE SET OF BLENDSHAPES TO FINISH TWO CHARACTERS

LEARNT:
HOW TO MODEL A CHARACTER SO THAT ITS EASIER TO BLENDSHAPE

PROBLEMS:
BLENDSHAPING IS HARD!
SOME BLENDSHAPES LOST AND HAD TO REDO THEM.